Here are a few short videos to get you started and on the right track. Good Luck! For a Quick Set Up and play game see Quick Play on the rulesets page. Quick Play is a Checkers version of the flagship ruleset, Attrition. The following videos, primarily apply to the Attrition ruleset but the setup board characteristic are exactly the same.
Follow us on YouTube
There are two types of shots, direct or connecting (combination). Then there are short and long shots. Short and long shots require muscle memory when switching between the two. Do you have the touch?
A short look a the corner and center drop. The table is 2 feet wide and 4 feet long. It has 5 drops, 4 in each corner pocket and 1 in the center surrounded by a gradient called the pivic, the game table unique characteristic of a Pivic table. The pivic will change the trajectory of the ball depending on how hard you hit it. Get your feel of the table and practice.
Let's get you started. Don't forget to see the Attrition Rule Set for further detail and clarification you progress or find yourself in some unique situations.
Overview of Ending the Game. You opponent's last ball is worth 2 points in your goal or 1 point in the center drop. Other wise if your opponent still has balls on the table, you'll have to score at your goal, wither with 8 of your balls on the table using your ball or by a combination shot, dropping their ball in your goal.
Ending the Game Clarification to help get the full understanding. Be sure to watch both of the Ending the Game videos to help let it sink in.
We use cookies to analyze website traffic and optimize your website experience. By accepting our use of cookies, your data will be aggregated with all other user data.